Category Archives: design
SXSWi ‘09 submission
Any UX practitioner worth their grain of salt will tell you that Snap’s Rhythm is a Dancer is one of the most influential pieces of music within the experience design field. And now it’s my turn to pay homage to … Continue reading
Context over dogma
This is lovely for many reasons, but it’s the last line that gets me: Context over dogma. What a beautiful way to put it.
Safe
I’ve been wrangling with something for a while. I was hoping the wrangling would end and I’d reach a logical conclusion to this all. And then blog about it. But that’s not happening so I’m resorting to a splurge. Maybe … Continue reading
Culture of Creativity
There’s a fascinating conversation over on the Adaptive Path website between Henning Fischer and Chris Conley from Gravity Tank. The dialogue focuses on the challenges around fostering creative culture within an organisation. In the same way that Sir Ken Robinson’s … Continue reading
Humility & the Interaction Designer
When asked what personal qualities make a good interaction designer, Larry Tesler highlighted humility: “Enough confidence to believe you can solve any design problem and enough humility to understand that most of your ideas are probably bad. Enough humility to … Continue reading
Sagmiester
Unlike some of my my esteemed colleagues, I must confess to being a relative novice when it comes to public speaking. Which makes it all the more awe-inspiring when I get to watch a great talk. Stefan Sagmeister’s ‘Yes, design … Continue reading
The Metropolitan World Atlas and Graphical Excellence
Ever since Jordan recommended the Metropolitan World Atlas, I’ve been on the look out for a copy. My search was eventually rewarded on a recent trip to - rather unexpectedly - The Architecture Centre in Bristol. The design is far … Continue reading
Ignore the Exceptions
Complex information, such as price lists and timetables, cannot be designed on a preconceived grid. The page arrangement has to stem from the content and structure of the information itself. First you have to find the shortest and the longest … Continue reading
Fail to Succeed
On the success of the iMac: “They would not have succeeded in this endeavour had they not failed along the way. If you team succeeds all the time, then fire them. They’re not trying hard enough and being too conservative. … Continue reading
Concept Maps
Dubberly Design communicate complex topics using their own take on concept mapping. There’s some beautiful examples of information design here which seems to fit nicely with their approach to producing ‘delightful’ software.